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    <title>Tech_Art on Tres Sims</title>
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      <title>Setting up LDTK and exporting Scenes to Godot</title>
      <link>https://tres-sims.com/game_dev/ldtkingodot/</link>
      <pubDate>Fri, 28 Jun 2024 00:00:00 +0000</pubDate>
      <guid>https://tres-sims.com/game_dev/ldtkingodot/</guid>
      <description>&lt;h2 id=&#34;the-goal&#34;&gt;The Goal&lt;/h2&gt;&#xA;&lt;p&gt;&lt;a href=&#34;https://ldtk.io/&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt; LDtk &lt;/a&gt;&#xA; and &lt;a href=&#34;https://godotengine.org/&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;Godot&lt;/a&gt;&#xA; are awesome tools for&#xA;developing 2D games. Godot is an up and coming game engine, with a super extensible&#xA;platform, that plays nicely with text based version control systems and has a rich set of&#xA;features that are only getting better every day. And when it comes to level design,&#xA;LDtk has all of the tools you need out of the box to hit the ground running and create&#xA;beautiful levels, and coincidentally, it also plays nice with git! Together, these two&#xA;tools are a match made in heaven for anyone looking to make a 2D game. In this guide, I&#xA;want to cover the basics of importing and using a tileset in LDtk, then exporting that&#xA;data for use in Godot, since the process is not as intuitive as it might at first seem.&lt;/p&gt;</description>
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      <title>Houdini Engine Terrain Generator</title>
      <link>https://tres-sims.com/game_dev/shatteredplainsterraingenerator/</link>
      <pubDate>Mon, 04 Dec 2023 00:00:00 +0000</pubDate>
      <guid>https://tres-sims.com/game_dev/shatteredplainsterraingenerator/</guid>
      <description>&lt;p&gt;I recently finished &amp;ldquo;The Way of Kings&amp;rdquo; by Brandon Sanderson, and was really inspired by&#xA;his description of the Shattered Plains.  The idea of this landscape, seemingly&#xA;shattered by a colossal force was fascinating, and I got me thinking, hey that sounds&#xA;a lot like some of the voronoi destruction tools in Houdini, I bet I could make a tool&#xA;that would generate the terrain, and based on user input, design some of the landscape&#xA;materials, and end up with a really cool looking scene! So, that&amp;rsquo;s exactly what I did!&lt;/p&gt;</description>
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      <title>Compatibility Plugins for Cutting-Edge Mesh and Volume File Formats with Python</title>
      <link>https://tres-sims.com/projects/file-readers/</link>
      <pubDate>Thu, 10 Nov 2022 00:00:00 +0000</pubDate>
      <guid>https://tres-sims.com/projects/file-readers/</guid>
      <description>&lt;p&gt;During my time developing software for DASH, I occasionally found the need to write my&#xA;own file interpreters. We used several file formats that were super cutting edge, that&#xA;our engineering tools and web application packages didn&amp;rsquo;t have support for yet. In these&#xA;cases I would need to write custom software to import the files into the software or&#xA;environment.&lt;/p&gt;&#xA;&lt;h2 id=&#34;3mf-and-nrrd-readers-for-houdini&#34;&gt;&lt;a href=&#34;https://github.com/TresSims/HoudiniFileInterpreters&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;3mf and NRRD Readers for Houdini&lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&lt;p&gt;One of the engineering tools that we used frequently was Houdini, a procedural DCC tool&#xA;designed for the film and VFX industry. Since it was designed for film and VFX it didn&amp;rsquo;t&#xA;always have the built-in capability to import certain volume and 3D printing formats.&lt;/p&gt;</description>
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      <title>&#34;Meh&#34;: A Standalone mesh inspector, and 3MF exporter</title>
      <link>https://tres-sims.com/projects/standalone-3mf-packager/</link>
      <pubDate>Tue, 05 Jul 2022 00:00:00 +0000</pubDate>
      <guid>https://tres-sims.com/projects/standalone-3mf-packager/</guid>
      <description>&lt;p&gt;As a software engineer at an additive manufacturing company, I&amp;rsquo;ve had the opportunity&#xA;to work on some interesting challenges. One that I think was particularly successful was&#xA;running to ground was the need to have a way to communicate build properties of multiple&#xA;3D printer parts that would be manufactured as an assembly in a reusable and simply way.&lt;/p&gt;&#xA;&lt;p&gt;The slicing software that managed our polyjet printer did not, at the time, have great&#xA;support for mixing files with multiple properties, or more importantly, support for&#xA;combining files of different types that were made in different parts of our&#xA;production process.&lt;/p&gt;</description>
    </item>
    <item>
      <title>John&#39;s Wizard Dungeon</title>
      <link>https://tres-sims.com/projects/johnswizarddungeon/</link>
      <pubDate>Sun, 19 May 2019 00:00:00 +0000</pubDate>
      <guid>https://tres-sims.com/projects/johnswizarddungeon/</guid>
      <description>&lt;p&gt;I am a published game developer! Wow, it feels good to be able to say that. In my final&#xA;semester at UCF, I led a team of four to design, develop, and publish a VR escape game&#xA;on Steam. We wanted to tell the story of a plucky thief who wanted to steal the Elixir&#xA;of Life from the Wizard, John, who had locked in his dungeon. Check out our trailer,&#xA;then I&amp;rsquo;ll go over more detail on my role in the project.&lt;/p&gt;</description>
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      <title>AR Board Game Demo</title>
      <link>https://tres-sims.com/projects/arboardgamedemo/</link>
      <pubDate>Thu, 06 Dec 2018 00:00:00 +0000</pubDate>
      <guid>https://tres-sims.com/projects/arboardgamedemo/</guid>
      <description>&lt;p&gt;As a part of my senior project at UCF, I craeted a demo using AR to augment the board&#xA;game &lt;a href=&#34;https://www.avalonhill.com/en-us/product/avalon-hill-betrayal-at-house-on-the-hill-second-edition-cooperative-board-game-for-ages-12-and-up-for-3-6-players:8450F69A-05BE-4BB2-8146-EBCE86E4C868&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;Betrayal At House On the Hill&lt;/a&gt;&#xA;.&#xA;I&amp;rsquo;ve always enjoyed gaming of both the digital and phyiscal variety, and was excited&#xA;about the opportunity to bring a digital twist to one of my favorite board games.&lt;/p&gt;&#xA;&lt;p&gt;As a part of this project, I created digital recreations of several of the room tiles,&#xA;created an AR tracking on the game parts in Unity 3D, using &lt;a href=&#34;https://www.ptc.com/en/products/vuforia&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;Vuforia&lt;/a&gt;&#xA;&#xA;to handle the minutia of the AR, and created a tool to allow me to snap the digital&#xA;tiles together, to help optimize the AR tracking elements of the project.&lt;/p&gt;</description>
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