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    <title>Game_Devs on Tres Sims</title>
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      <title>Setting up LDTK and exporting Scenes to Godot</title>
      <link>https://tres-sims.com/game_dev/ldtkingodot/</link>
      <pubDate>Fri, 28 Jun 2024 00:00:00 +0000</pubDate>
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      <description>&lt;h2 id=&#34;the-goal&#34;&gt;The Goal&lt;/h2&gt;&#xA;&lt;p&gt;&lt;a href=&#34;https://ldtk.io/&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt; LDtk &lt;/a&gt;&#xA; and &lt;a href=&#34;https://godotengine.org/&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;Godot&lt;/a&gt;&#xA; are awesome tools for&#xA;developing 2D games. Godot is an up and coming game engine, with a super extensible&#xA;platform, that plays nicely with text based version control systems and has a rich set of&#xA;features that are only getting better every day. And when it comes to level design,&#xA;LDtk has all of the tools you need out of the box to hit the ground running and create&#xA;beautiful levels, and coincidentally, it also plays nice with git! Together, these two&#xA;tools are a match made in heaven for anyone looking to make a 2D game. In this guide, I&#xA;want to cover the basics of importing and using a tileset in LDtk, then exporting that&#xA;data for use in Godot, since the process is not as intuitive as it might at first seem.&lt;/p&gt;</description>
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      <title>Houdini Engine Terrain Generator</title>
      <link>https://tres-sims.com/game_dev/shatteredplainsterraingenerator/</link>
      <pubDate>Mon, 04 Dec 2023 00:00:00 +0000</pubDate>
      <guid>https://tres-sims.com/game_dev/shatteredplainsterraingenerator/</guid>
      <description>&lt;p&gt;I recently finished &amp;ldquo;The Way of Kings&amp;rdquo; by Brandon Sanderson, and was really inspired by&#xA;his description of the Shattered Plains.  The idea of this landscape, seemingly&#xA;shattered by a colossal force was fascinating, and I got me thinking, hey that sounds&#xA;a lot like some of the voronoi destruction tools in Houdini, I bet I could make a tool&#xA;that would generate the terrain, and based on user input, design some of the landscape&#xA;materials, and end up with a really cool looking scene! So, that&amp;rsquo;s exactly what I did!&lt;/p&gt;</description>
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